INTEGRATING ENGLISH AND ENTREPRENEURSHIP THROUGH A DIGITAL MULTI-STAGE FUNNELING GAME-BASED LEARNING

Authors

  • Nabila Prastiya Politeknik Negeri Malang Author
  • Ardian Wahyu Setiawan, S.S., M.Ed., Ed.D Politeknik Negeri Malang Author

Keywords:

Digital Game-Based Learning, Entrepreneurship, Funneling, English for Business

Abstract

This study aimed to develop an English digital multi-stage funneling game, titled "From Buzz to Buy – Marketing Funnel Game-Based Learning," to support entrepreneurship learning at Politeknik Negeri Malang. The development was motivated by the limited use of interactive digital tools and students’ difficulty in applying marketing funnel strategies in real contexts. Using a qualitative approach supported by descriptive quantitative data, this research employed the Design and Development Research (DDR) method and followed the ADDIE model, which includes analysis, design, development, implementation, and evaluation stages. Data were collected through classroom observations, student surveys, and interviews with the lecturer. The game was developed using Visual Studio Code and Figma, integrating the AIDA model (Attention, Interest, Desire, Action) with key English elements such as business vocabulary, comparative adjectives, and conditional sentences. The findings revealed that the game enhanced students’ engagement, improved their understanding of funneling concepts, and strengthened their English language skills in business contexts. The product, accessible through a web-based platform, proved to be an effective and practical learning medium and is recommended for use as a supplemental tool in entrepreneurship classes.

Author Biography

  • Ardian Wahyu Setiawan, S.S., M.Ed., Ed.D, Politeknik Negeri Malang

    Ardian Wahyu Setiawan is a faculty member at English Department, State Polytechnic of Malang. He is also a professional language editor at Prosemantic.com. Ardian obtained his Master of Education (TESOL) from Monash University, Melbourne and Doctor of Education from the University of Adelaide, South Australia. He has presented in international conferences as an invited speaker. He has also delivered various workshops on scientific writing, ethical and critical use of Artificial Intelligence, and study skills at many higher education institutions, both in Indonesia and overseas.
    Ardian’s research interests are English for Specific Purposes, English for Academic Purposes, corpus linguistics and lexicography, professional identity, and technology-mediated language learning.

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Published

11/19/2025

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Section

Full Paper ICALCom Proceedings